{"schemaVersion":1,"record":{"key":"resource/roguelike-tutorial","type":"resource","id":"roguelike-tutorial","lang":"en","title":"Yet Another Roguelike Tutorial","summary":"Build a small roguelike while learning maps, entities, turn logic, visibility, enemies and inventory within a limited project.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-roguelike-tutorial","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/roguelike-tutorial.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/roguelike-tutorial.md","aliases":[],"tags":["documentation","course","engineering"],"sourceIds":["source-8e33631e5efb6eed"],"sources":[{"id":"source-8e33631e5efb6eed","title":"Yet Another Roguelike Tutorial","url":"https://rogueliketutorials.com/tutorials/tcod/v2/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Build a small roguelike while learning maps, entities, turn logic, visibility, enemies and inventory within a limited project."},{"id":"access","title":"Access","body":"Published chapters are free. The TCOD tutorial is labeled 2020; check Python and library versions."},{"id":"practice","title":"Try it","body":"Implement map movement and one interaction rule before adding content."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":"course","language":"en","authors":"TStand90 and Roguelike Tutorials contributors"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}