{"schemaVersion":1,"record":{"key":"resource/reverse-design-super-mario-world","type":"resource","id":"reverse-design-super-mario-world","lang":"en","title":"Reverse Design: Super Mario World","summary":"A detailed analysis of levels and how Super Mario World develops familiar challenges. Useful for moving from impressions to structural analysis.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-reverse-design-super-mario-world","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/reverse-design-super-mario-world.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/reverse-design-super-mario-world.md","aliases":[],"tags":["article","","design"],"sourceIds":["source-c9624595c31531f1"],"sources":[{"id":"source-c9624595c31531f1","title":"Reverse Design: Super Mario World","url":"https://thegamedesignforum.com/features/RD_SMW_1.html","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A detailed analysis of levels and how Super Mario World develops familiar challenges. Useful for moving from impressions to structural analysis."},{"id":"access","title":"Access","body":"The web analysis is open; revised print editions are sold separately. It is an interpretation rather than Nintendo’s production documentation."},{"id":"practice","title":"Try it","body":"Break a short level into recurring challenges and their variations."}],"relations":[{"type":"uses","direction":"incoming","label":"Used in these materials","key":"lesson/teaching-a-mechanic","title":"Teaching one mechanic through a level","url":"https://gamemechanics.pro/en/lessons/teaching-a-mechanic/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/teaching-a-mechanic.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/teaching-a-mechanic.md"}],"placements":[],"supersededBy":[],"attributes":{"kind":"article","format":null,"language":"en","authors":"The Game Design Forum"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}