{"schemaVersion":1,"record":{"key":"resource/renderdoc","type":"resource","id":"renderdoc","lang":"en","title":"RenderDoc","summary":"A graphics debugger with frame capture and rendering-state inspection. Helps investigate draw calls, resources and incorrect output in your own game.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-renderdoc","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/renderdoc.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/renderdoc.md","aliases":[],"tags":["tool","","engineering"],"sourceIds":["source-daa3b2ab043c2289"],"sources":[{"id":"source-daa3b2ab043c2289","title":"RenderDoc","url":"https://github.com/baldurk/renderdoc","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A graphics debugger with frame capture and rendering-state inspection. Helps investigate draw calls, resources and incorrect output in your own game."},{"id":"access","title":"Access","body":"A free MIT-licensed tool for Windows, Linux and Android. Compatibility depends on the graphics API; macOS and Metal are unsupported. Check the project’s support matrix."},{"id":"practice","title":"Try it","body":"Capture a frame from your small project on a supported API. Find one object’s draw call and inspect its bound textures and blending state."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"Baldur Karlsson and RenderDoc contributors"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}