{"schemaVersion":1,"record":{"key":"resource/red-blob-games","type":"resource","id":"red-blob-games","lang":"en","title":"Red Blob Games","summary":"Interactive explanations of A*, hex grids, visibility and map generation. Change parameters to see why an algorithm behaves as it does.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-red-blob-games","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/red-blob-games.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/red-blob-games.md","aliases":[],"tags":["documentation","","engineering"],"sourceIds":["source-9b7ef366c4f53f6b"],"sources":[{"id":"source-9b7ef366c4f53f6b","title":"Red Blob Games","url":"https://www.redblobgames.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Interactive explanations of A*, hex grids, visibility and map generation. Change parameters to see why an algorithm behaves as it does."},{"id":"access","title":"Access","body":"All articles are free, without registration or ads. Accompanying code uses MIT or Apache 2.0; text rights are separate."},{"id":"practice","title":"Try it","body":"Read Introduction to A* and compare BFS, Dijkstra and A* on the same map."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":null,"language":"en","authors":"Amit Patel / Red Blob Games"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}