{"schemaVersion":1,"record":{"key":"resource/ray-tracing-in-one-weekend","type":"resource","id":"ray-tracing-in-one-weekend","lang":"en","title":"Ray Tracing in One Weekend","summary":"Build a small path tracer to understand ray intersections, materials, sampling and lighting through your own code.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-ray-tracing-in-one-weekend","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/ray-tracing-in-one-weekend.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/ray-tracing-in-one-weekend.md","aliases":[],"tags":["book","","engineering"],"sourceIds":["source-622f7b6c5d7f95fd"],"sources":[{"id":"source-622f7b6c5d7f95fd","title":"Ray Tracing in One Weekend","url":"https://raytracing.github.io/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Build a small path tracer to understand ray intersections, materials, sampling and lighting through your own code."},{"id":"access","title":"Access","body":"The books and source code are free; the project specifies CC0. This is an educational offline renderer."},{"id":"practice","title":"Try it","body":"Use the first book to render a sphere, then add a material and sample accumulation."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"book","format":null,"language":"en","authors":"Peter Shirley, Trevor David Black, Steve Hollasch"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}