{"schemaVersion":1,"record":{"key":"resource/poly-haven","type":"resource","id":"poly-haven","lang":"en","title":"Poly Haven","summary":"HDRIs, PBR textures and models for 3D scenes. Useful for prototyping and learning how material sets are organized.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-poly-haven","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/poly-haven.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/poly-haven.md","aliases":[],"tags":["tool","","engineering"],"sourceIds":["source-5006130de9d1762c"],"sources":[{"id":"source-5006130de9d1762c","title":"Poly Haven","url":"https://polyhaven.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"HDRIs, PBR textures and models for 3D scenes. Useful for prototyping and learning how material sets are organized."},{"id":"access","title":"Access","body":"Assets are available under CC0. Check texture sizes, memory, geometry and rendering cost for your game."},{"id":"practice","title":"Try it","body":"Build a small material set and test it on the target device."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"The Poly Haven team"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}