{"schemaVersion":1,"record":{"key":"resource/pixelorama","type":"resource","id":"pixelorama","lang":"en","title":"Pixelorama","summary":"A pixel art and animation editor with layers, palettes and spritesheet export. Useful for taking a first sprite through to an animation checked in a game.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-pixelorama","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/pixelorama.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/pixelorama.md","aliases":[],"tags":["tool","","engineering"],"sourceIds":["source-5d89e47be88f251d"],"sources":[{"id":"source-5d89e47be88f251d","title":"Pixelorama","url":"https://github.com/Orama-Interactive/Pixelorama","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A pixel art and animation editor with layers, palettes and spritesheet export. Useful for taking a first sprite through to an animation checked in a game."},{"id":"access","title":"Access","body":"An open-source MIT-licensed project. GitHub Releases provides stable builds for Windows, Linux and macOS; a web version is also available. Documentation is still being expanded."},{"id":"practice","title":"Try it","body":"Create a four-frame animation and export a spritesheet. In the game, check frame order, transparency and sharpness at the chosen scale."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"Orama Interactive and Pixelorama contributors"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}