{"schemaVersion":1,"record":{"key":"resource/open-game-art","type":"resource","id":"open-game-art","lang":"en","title":"OpenGameArt","summary":"Community-made 2D art, models, textures, music and sound effects. An additional source of prototype and genre-specific assets.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-open-game-art","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/open-game-art.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/open-game-art.md","aliases":[],"tags":["tool","","engineering"],"sourceIds":["source-66941dec8b47512b"],"sources":[{"id":"source-66941dec8b47512b","title":"OpenGameArt","url":"https://opengameart.org/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Community-made 2D art, models, textures, music and sound effects. An additional source of prototype and genre-specific assets."},{"id":"access","title":"Access","body":"Downloads are open. Licenses and attribution requirements vary by asset pack; there is no single catalog-wide license."},{"id":"practice","title":"Try it","body":"Choose a small set with compatible licenses and keep attribution beside the files."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"The OpenGameArt community"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}