{"schemaVersion":1,"record":{"key":"resource/level-design-book","type":"resource","id":"level-design-book","lang":"en","title":"The Level Design Book","summary":"A practical reference for designing 3D levels, from intent and blockouts to routes, playtesting and iteration. Useful across game engines.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-level-design-book","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/level-design-book.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/level-design-book.md","aliases":[],"tags":["book","","design"],"sourceIds":["source-db70f9b3d366967f"],"sources":[{"id":"source-db70f9b3d366967f","title":"The Level Design Book","url":"https://book.leveldesignbook.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A practical reference for designing 3D levels, from intent and blockouts to routes, playtesting and iteration. Useful across game engines."},{"id":"access","title":"Access","body":"Free online book; some sections are still in progress. Text: CC BY-NC-SA 4.0."},{"id":"practice","title":"Try it","body":"Read How to make a level, build a one-room blockout and test its route with a player."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"book","format":null,"language":"en","authors":"Robert Yang and contributors"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}