{"schemaVersion":1,"record":{"key":"resource/kenney-assets","type":"resource","id":"kenney-assets","lang":"en","title":"Kenney Assets","summary":"Consistent packs of art, interface elements, models and sounds for building readable prototypes quickly.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-kenney-assets","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/kenney-assets.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/kenney-assets.md","aliases":[],"tags":["tool","","engineering"],"sourceIds":["source-8c3e98efb9278de8"],"sources":[{"id":"source-8c3e98efb9278de8","title":"Kenney Assets","url":"https://kenney.nl/assets","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Consistent packs of art, interface elements, models and sounds for building readable prototypes quickly."},{"id":"access","title":"Access","body":"Individual asset packs are free under CC0. All-in-1 and some tools may be paid; the logo is outside that asset license."},{"id":"practice","title":"Try it","body":"Prototype one mechanic using assets from a single pack."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"Kenney"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}