{"schemaVersion":1,"record":{"key":"resource/jsfxr","type":"resource","id":"jsfxr","lang":"en","title":"jsfxr","summary":"A browser generator for short retro sound effects and a JavaScript library based on sfxr. Useful for prototypes and distinct jump, hit and pickup cues.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-jsfxr","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/jsfxr.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/jsfxr.md","aliases":[],"tags":["tool","","engineering"],"sourceIds":["source-3dbffdf509db8ed6"],"sources":[{"id":"source-3dbffdf509db8ed6","title":"jsfxr","url":"https://github.com/chr15m/jsfxr","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A browser generator for short retro sound effects and a JavaScript library based on sfxr. Useful for prototypes and distinct jump, hit and pickup cues."},{"id":"access","title":"Access","body":"The Unlicense repository contains the library and links to the sfxr.me web generator. The library can be used in a browser or Node.js."},{"id":"practice","title":"Try it","body":"Create distinct jump, hit and pickup sounds. Save their parameters and compare the cues in a prototype at matched loudness."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"Eric Fredricksen and Chris McCormick; based on Tomas Pettersson’s sfxr"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}