{"schemaVersion":1,"record":{"key":"resource/ink-narrative","type":"resource","id":"ink-narrative","lang":"en","title":"ink / Inky","summary":"Write branching stories and dialogue with variables and conditions. Useful for separating narrative rules from the game engine’s implementation.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-ink-narrative","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/ink-narrative.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/ink-narrative.md","aliases":[],"tags":["tool","","design"],"sourceIds":["source-06aadac40fb6bd88"],"sources":[{"id":"source-06aadac40fb6bd88","title":"ink / Inky","url":"https://www.inklestudios.com/ink/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Write branching stories and dialogue with variables and conditions. Useful for separating narrative rules from the game engine’s implementation."},{"id":"access","title":"Access","body":"ink, Inky and the Unity integration are free under MIT. Plan the game’s UI, saves and localization separately."},{"id":"practice","title":"Try it","body":"Create a short dialogue in which an earlier choice changes an available line."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"tool","format":null,"language":"en","authors":"inkle"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}