{"schemaVersion":1,"record":{"key":"resource/godot-physics","type":"resource","id":"godot-physics","lang":"en","title":"Godot: physics introduction","summary":"Physics object types, shapes, collision layers, and masks.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md","aliases":[],"tags":["documentation","","engineering"],"sourceIds":["source-8cc54cd9f9a5c8e8"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Physics object types, shapes, collision layers, and masks."}],"relations":[{"type":"uses","direction":"incoming","label":"Used in these materials","key":"lesson/collision-basics","title":"Collision fundamentals","url":"https://gamemechanics.pro/en/lessons/collision-basics/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/collision-basics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/collision-basics.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"catalog/creative-construction","title":"Creativity, construction and free play","url":"https://gamemechanics.pro/en/mechanics/creative-construction/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/catalog/creative-construction.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/catalog/creative-construction.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/creative-construction--t229","title":"Modeling, sculpting and shape manipulation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t229/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/creative-construction--t229.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/creative-construction--t229.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/creative-construction--t230","title":"Construction kits and mechanism assembly","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t230/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/creative-construction--t230.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/creative-construction--t230.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/creative-construction--t232","title":"Clothing, appearance and character design","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t232/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/creative-construction--t232.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/creative-construction--t232.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/creative-construction--t234","title":"Filming, editing and performance creation","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t234/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/creative-construction--t234.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/creative-construction--t234.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/creative-construction--t237","title":"Collaborative creation and user-generated content","url":"https://gamemechanics.pro/en/knowledge/mechanic/creative-construction--t237/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/creative-construction--t237.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/creative-construction--t237.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"catalog/sports-mastery","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/catalog/sports-mastery.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/catalog/sports-mastery.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t149","title":"Team ball sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t149/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t149.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t149.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t150","title":"Racket sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t150/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t150.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t150.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t151","title":"Athletics and performance competitions","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t151/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t151.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t151.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t152","title":"Gymnastics, acrobatics and execution scoring","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t152/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t152.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t152.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t153","title":"Skateboarding, snowboarding and extreme sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t153/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t153.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t153.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t154","title":"Golf, billiards and trajectory precision","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t154/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t154.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t154.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t155","title":"Bowling, darts and throwing","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t155/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t155.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t155.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t156","title":"Combat sports","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t156/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t156.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t156.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t157","title":"Sports management and team training","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t157/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t157.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t157.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/sports-mastery--t158","title":"Fictional sports and hybrid rules","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t158/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t158.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t158.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"catalog/vehicles-racing","title":"Vehicles, racing and machinery","url":"https://gamemechanics.pro/en/mechanics/vehicles-racing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/catalog/vehicles-racing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/catalog/vehicles-racing.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t139","title":"Arcade racing","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t139/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t139.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t139.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t140","title":"Driving simulators and car tuning","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t140/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t140.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t140.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t141","title":"Rally, off-road driving and traction","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t141/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t141.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t141.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t142","title":"Drifting, stunts and skid control","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t142.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t142.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t143","title":"Combat racing and pursuit","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t143/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t143.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t143.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t144","title":"Motorcycle racing and two-wheel balance","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t144/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t144.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t144.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t145","title":"Aviation and aerial combat","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t145/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t145.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t145.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t146","title":"Spaceflight and orbital maneuvers","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t146/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t146.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t146.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t147","title":"Marine vehicles and submersibles","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t147/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t147.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t147.md"},{"type":"uses","direction":"incoming","label":"Used in these materials","key":"mechanic/vehicles-racing--t148","title":"Rail, freight and passenger transport simulators","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t148/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t148.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t148.md"}],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":null,"language":"en","authors":null},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}