{"schemaVersion":1,"record":{"key":"resource/godot-performance","type":"resource","id":"godot-performance","lang":"en","title":"Godot: performance measurement","summary":"Finding bottlenecks and checking the results of optimization.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-godot-performance","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-performance.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-performance.md","aliases":[],"tags":["documentation","","engineering"],"sourceIds":["source-657cab2680b01317"],"sources":[{"id":"source-657cab2680b01317","title":"Godot: performance measurement","url":"https://docs.godotengine.org/en/stable/tutorials/performance/general_optimization.html","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Finding bottlenecks and checking the results of optimization."}],"relations":[{"type":"uses","direction":"incoming","label":"Used in these materials","key":"lesson/performance-budget","title":"A performance budget","url":"https://gamemechanics.pro/en/lessons/performance-budget/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/performance-budget.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/performance-budget.md"}],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":null,"language":"en","authors":null},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}