{"schemaVersion":1,"record":{"key":"resource/gdc-talks","type":"resource","id":"gdc-talks","lang":"en","title":"GDC: developer talks","summary":"Talks and production breakdowns by developers themselves. Explore systems, levels, narrative and playtesting while accounting for each team and game’s context.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-gdc-talks","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/gdc-talks.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/gdc-talks.md","aliases":[],"tags":["documentation","channel","design"],"sourceIds":["source-be98f6f986a0aa67"],"sources":[{"id":"source-be98f6f986a0aa67","title":"GDC: developer talks","url":"https://www.youtube.com/@Gdconf/videos","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Talks and production breakdowns by developers themselves. Explore systems, levels, narrative and playtesting while accounting for each team and game’s context."},{"id":"access","title":"Access","body":"The channel offers free talks; access to other GDC materials varies."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":"channel","language":"en","authors":"Game Developers Conference and guest developers"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}