{"schemaVersion":1,"record":{"key":"resource/game-math-primer","type":"resource","id":"game-math-primer","lang":"en","title":"3D Math Primer for Graphics and Game Development","summary":"A foundation in coordinates, vectors, matrices and transformations. Useful for understanding movement, cameras and object orientation.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-game-math-primer","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/game-math-primer.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/game-math-primer.md","aliases":[],"tags":["book","","foundations"],"sourceIds":["source-ca231f4b4735a694"],"sources":[{"id":"source-ca231f4b4735a694","title":"3D Math Primer for Graphics and Game Development","url":"https://gamemath.com/book/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A foundation in coordinates, vectors, matrices and transformations. Useful for understanding movement, cameras and object orientation."},{"id":"access","title":"Access","body":"The full book is free on the author’s site. It teaches mathematics rather than a particular game engine."},{"id":"practice","title":"Try it","body":"Study coordinates and vectors, then explain how to transform a direction from local to world space."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"book","format":null,"language":"en","authors":"Fletcher Dunn, Ian Parberry"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}