{"schemaVersion":1,"record":{"key":"resource/game-feel-book","type":"resource","id":"game-feel-book","lang":"en","title":"Game Feel: A Game Designer’s Guide to Virtual Sensation","summary":"Steve Swink examines how input, movement, space and polish shape the sensation of control. Useful when a mechanic works but still feels unsatisfying.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-game-feel-book","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/game-feel-book.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/game-feel-book.md","aliases":[],"tags":["book","","design"],"sourceIds":["source-7dcc67de155a8f9f"],"sources":[{"id":"source-7dcc67de155a8f9f","title":"Game Feel: A Game Designer’s Guide to Virtual Sensation","url":"https://www.routledge.com/Game-Feel-A-Game-Designers-Guide-to-Virtual-Sensation/Swink/p/book/9780429178566","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Steve Swink examines how input, movement, space and polish shape the sensation of control. Useful when a mechanic works but still feels unsatisfying."},{"id":"access","title":"Access","body":"Paid book; publisher page."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"book","format":null,"language":"en","authors":"Steve Swink"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}