{"schemaVersion":1,"record":{"key":"resource/game-design-concepts","type":"resource","id":"game-design-concepts","lang":"en","title":"Game Design Concepts","summary":"A structured course on rules, prototyping, iteration and testing a game. Useful as a foundation for learning game design through small projects.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-game-design-concepts","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/game-design-concepts.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/game-design-concepts.md","aliases":[],"tags":["documentation","course","design"],"sourceIds":["source-90949f84b71f60a0"],"sources":[{"id":"source-90949f84b71f60a0","title":"Game Design Concepts","url":"https://gamedesignconcepts.wordpress.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"A structured course on rules, prototyping, iteration and testing a game. Useful as a foundation for learning game design through small projects."},{"id":"access","title":"Access","body":"The 2009 lectures and assignments are open; the syllabus requires the paid textbook Challenges for Game Designers. Class forums are archival."},{"id":"practice","title":"Try it","body":"Start at Level 1 and build a small paper prototype."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":"course","language":"en","authors":"Ian Schreiber"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}