{"schemaVersion":1,"record":{"key":"resource/game-balance-concepts","type":"resource","id":"game-balance-concepts","lang":"en","title":"Game Balance Concepts","summary":"Ian Schreiber’s course examines balance through models, probabilities and interacting systems. Useful for explaining a change beyond adjusting numbers.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-game-balance-concepts","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/game-balance-concepts.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/game-balance-concepts.md","aliases":[],"tags":["documentation","course","design"],"sourceIds":["source-f8f902eb27dd8708"],"sources":[{"id":"source-f8f902eb27dd8708","title":"Game Balance Concepts","url":"https://gamebalanceconcepts.wordpress.com/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Ian Schreiber’s course examines balance through models, probabilities and interacting systems. Useful for explaining a change beyond adjusting numbers."},{"id":"access","title":"Access","body":"The 2010 course materials are free under CC BY 3.0 US. They cover balance fundamentals rather than current engine APIs."},{"id":"practice","title":"Try it","body":"Choose one game statistic and describe its cost, benefit and constraints."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":"course","language":"en","authors":"Ian Schreiber"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}