{"schemaVersion":1,"record":{"key":"resource/game-audio-learning","type":"resource","id":"game-audio-learning","lang":"en","title":"Game Audio Learning Portal","summary":"Connects sound fundamentals, recording, synthesis, game integration, middleware, pipelines and QA in one learning roadmap.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-game-audio-learning","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/game-audio-learning.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/game-audio-learning.md","aliases":[],"tags":["documentation","","engineering"],"sourceIds":["source-e13e1a9188e3bb01"],"sources":[{"id":"source-e13e1a9188e3bb01","title":"Game Audio Learning Portal","url":"https://www.gameaudiolearning.com/learningroadmap","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Connects sound fundamentals, recording, synthesis, game integration, middleware, pipelines and QA in one learning roadmap."},{"id":"access","title":"Access","body":"The roadmap and published articles are open. Recommended books, libraries and tools may be paid."},{"id":"practice","title":"Try it","body":"Read How Sound Gets Into Games and create an event with several sound variations."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":null,"language":"en","authors":"Greg Lester, Jonny Sands and community contributors"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}