{"schemaVersion":1,"record":{"key":"resource/fixed-timestep","type":"resource","id":"fixed-timestep","lang":"en","title":"Fix Your Timestep!","summary":"Glenn Fiedler’s article on simulation steps and accumulated time.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-fixed-timestep","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/fixed-timestep.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/fixed-timestep.md","aliases":[],"tags":["article","","engineering"],"sourceIds":["source-e55fb78e3762cd48"],"sources":[{"id":"source-e55fb78e3762cd48","title":"Fix Your Timestep!","url":"https://github.com/mas-bandwidth/gafferongames/blob/main/content/post/fix_your_timestep.md","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Glenn Fiedler’s article on simulation steps and accumulated time."}],"relations":[{"type":"uses","direction":"incoming","label":"Used in these materials","key":"lesson/game-loop","title":"The game loop and time","url":"https://gamemechanics.pro/en/lessons/game-loop/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/game-loop.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/game-loop.md"}],"placements":[],"supersededBy":[],"attributes":{"kind":"article","format":null,"language":"en","authors":null},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}