{"schemaVersion":1,"record":{"key":"resource/develop-games","type":"resource","id":"develop-games","lang":"en","title":"Develop.games","summary":"An introductory guide to skills, tools, teams and releasing a game. Useful for mapping the questions behind a first small project.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-develop-games","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/develop-games.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/develop-games.md","aliases":[],"tags":["article","","workflow"],"sourceIds":["source-37c59ce03238a309"],"sources":[{"id":"source-37c59ce03238a309","title":"Develop.games","url":"https://develop.games/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"An introductory guide to skills, tools, teams and releasing a game. Useful for mapping the questions behind a first small project."},{"id":"access","title":"Access","body":"The text is open. Check the author’s advice, prices and engine terms against official sources."},{"id":"practice","title":"Try it","body":"Identify three unfamiliar parts of your project and choose one minimal prototype."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"article","format":null,"language":"en","authors":"Jason Thor Hall / Pirate Software"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}