{"schemaVersion":1,"record":{"key":"resource/catlike-coding","type":"resource","id":"catlike-coding","lang":"en","title":"Catlike Coding","summary":"Detailed text tutorials on Unity, C#, movement, procedural meshes, noise and rendering. Useful for connecting an algorithm to its implementation.","updatedAt":null,"status":"active","url":"https://gamemechanics.pro/en/resources/#resource-catlike-coding","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/catlike-coding.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/catlike-coding.md","aliases":[],"tags":["documentation","","engineering"],"sourceIds":["source-9e8f129819c6ae6b"],"sources":[{"id":"source-9e8f129819c6ae6b","title":"Catlike Coding","url":"https://catlikecoding.com/unity/tutorials/","verifiedAt":null}],"sections":[{"id":"principle","title":"When to use it","body":"Detailed text tutorials on Unity, C#, movement, procedural meshes, noise and rendering. Useful for connecting an algorithm to its implementation."},{"id":"access","title":"Access","body":"Public tutorials are free; supporting the author is optional. Series target particular Unity and package versions."},{"id":"practice","title":"Try it","body":"Choose Movement or Procedural Meshes and match its Unity version to your project."}],"relations":[],"placements":[],"supersededBy":[],"attributes":{"kind":"documentation","format":null,"language":"en","authors":"Jasper Flick"},"endsAt":null,"provenance":"Original editorial recommendation. The external material retains its author’s rights.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors"}}