{"schemaVersion":1,"record":{"key":"mechanic/voice-audio--family-22","type":"mechanic","id":"voice-audio--family-22","lang":"en","title":"Stealth, lures and noise control","summary":"The player changes action audibility, creates distracting noise or uses silence. Enemies respond to the sound cues available to them.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/voice-audio--family-22/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/voice-audio--family-22.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/voice-audio--family-22.md","aliases":["Controlling audibility"],"tags":["Voice and sound","Sound as information and material"],"sourceIds":["source-67d93faf2823c22c","source-e1ae9de4450dd6cd","source-6b71cdb735e912c0","source-4825d8f560caea10"],"sources":[{"id":"source-67d93faf2823c22c","title":"Stifled","url":"https://blog.playstation.com/?p=195448","verifiedAt":null},{"id":"source-e1ae9de4450dd6cd","title":"Lurking","url":"https://www.lurking-game.com/","verifiedAt":null},{"id":"source-6b71cdb735e912c0","title":"Perception","url":"https://store.steampowered.com/app/426310/Perception/?l=english","verifiedAt":null},{"id":"source-4825d8f560caea10","title":"Mark of the Ninja: Remastered","url":"https://store.steampowered.com/app/860950/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Manage audibility to gather information, evade detection or influence opponents."},{"id":"variants","title":"Variants","body":"### Player audibility\n\n<a id=\"family-22-branch-1\"></a>\n\n- Choose a quiet surface or movement method. <a id=\"family-22-branch-1-variant-1\"></a>\n- Move while an environmental event masks one's own noise. <a id=\"family-22-branch-1-variant-2\"></a>\n- Stay silent as a threat approaches. <a id=\"family-22-branch-1-variant-3\"></a>\n- Trade speed for reduced audibility. <a id=\"family-22-branch-1-variant-4\"></a>\n\n### Opponent behavior\n\n<a id=\"family-22-branch-2\"></a>\n\n- Throw or activate a sounding lure. <a id=\"family-22-branch-2-variant-1\"></a>\n- Draw an opponent out of an area with sound. <a id=\"family-22-branch-2-variant-2\"></a>\n- Imitate a signal the opponent considers safe or familiar. <a id=\"family-22-branch-2-variant-3\"></a>\n- Create several sources to confuse a search. <a id=\"family-22-branch-2-variant-4\"></a>\n\n### Information and risk\n\n<a id=\"family-22-branch-3\"></a>\n\n- Reveal oneself through sound to scout. <a id=\"family-22-branch-3-variant-1\"></a>\n- Choose signal range according to detection risk. <a id=\"family-22-branch-3-variant-2\"></a>\n- Conceal conversation from listening enemies. <a id=\"family-22-branch-3-variant-3\"></a>\n- Recognize sound lures used by an opponent. <a id=\"family-22-branch-3-variant-4\"></a>"},{"id":"context","title":"Context and limits","body":"A working design-space map: 27 families, 81 branches and 324 variants. Voice control, audio-based play and communication can combine or exist separately. Released-game examples support particular techniques; supplementary combinations are design proposals."}],"relations":[{"type":"explains","direction":"incoming","label":"Understand the principle","key":"lesson/npc-perception","title":"NPC perception and target memory","url":"https://gamemechanics.pro/en/lessons/npc-perception/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/npc-perception.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/npc-perception.md"}],"placements":[{"catalogId":"voice-audio","id":"family-22","title":"Voice and sound","url":"https://gamemechanics.pro/en/mechanics/voice-audio/#family-22","categoryIds":["material"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Controlling audibility","description":"The player changes action audibility, creates distracting noise or uses silence. 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All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Mark of the Ninja: sound rings and a guard’s reaction","alt":"Mark of the Ninja: sound rings and a guard’s reaction","markers":[{"x":58,"y":58,"label":"The guard’s overhead icon indicates a response to audible noise"}]},"tips":["Show which sound was heard and who reacted."],"examples":[{"title":"Mark of the Ninja: Remastered","url":"https://store.steampowered.com/app/860950/"}]}},"endsAt":null,"provenance":"Original taxonomy adapted from user-selected design discussions; linked sources support specific examples, not the whole classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/voice-audio"}}