{"schemaVersion":1,"record":{"key":"mechanic/visual-novel--family-19","type":"mechanic","id":"visual-novel--family-19","lang":"en","title":"Multiple players and audience participation","summary":"Multiple participants or spectators distribute influence over decisions, information, and the flow of the narrative.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-19/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/visual-novel--family-19.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/visual-novel--family-19.md","aliases":["Players and audiences"],"tags":["Visual novels","Hybrid systems"],"sourceIds":["source-d44c4ba300a58186"],"sources":[{"id":"source-d44c4ba300a58186","title":"As Dusk Falls","url":"https://store.steampowered.com/app/1341820/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Multiple participants or spectators distribute influence over decisions, information, and the flow of the narrative."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-19-variants\"></a>\n\n- Joint decision. Type: Hybrid systems. Rule: Several participants agree on a single choice. <a id=\"variant-vn-183\"></a>\n- Voting for an option. Type: Hybrid systems. Rule: The option is determined by majority or other scoring rule. <a id=\"variant-vn-184\"></a>\n- Individual decisions of heroes. Type: Hybrid systems. Rule: Players are responsible for different characters in the overall story. <a id=\"variant-vn-185\"></a>\n- Hidden information between players. Type: Hybrid systems. Rule: Participants have different information and decide what to disclose. <a id=\"variant-vn-186\"></a>\n- Competing for limited opportunity. Type: Hybrid systems. Rule: Participants compete for a meeting, resource, location or relationship. <a id=\"variant-vn-187\"></a>\n- Coordination of personal and general goals. Type: Hybrid systems. Rule: Individual gain can help or hinder the group's outcome. <a id=\"variant-vn-188\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"visual-novel","id":"family-19","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/#family-19","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Players and audiences","description":"Multiple participants or spectators distribute influence over decisions, information, and the flow of the narrative.","image":{"src":"images/mechanics/dialogue-as-dusk-falls-03.webp","width":1440,"height":810,"game":"As Dusk Falls","sourceUrl":"https://store.steampowered.com/app/1341820/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1341820/ss_2765f4e56734c84608a874cb263d2f05675b715e.1920x1080.jpg?t=1718812917","credit":"INTERIOR/NIGHT / Xbox Game Studios","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Participants and an override of the shared decision","alt":"Participants and an override of the shared decision","markers":[{"x":57,"y":6,"label":"May uses an override on the group’s choice"},{"x":81,"y":46,"label":"Player markers are attached to the available choices"}]},"tips":["Show who can influence a decision and how disagreements are resolved."],"examples":[{"title":"As Dusk Falls","url":"https://store.steampowered.com/app/1341820/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/visual-novel"}}