{"schemaVersion":1,"record":{"key":"mechanic/visual-novel--family-16","type":"mechanic","id":"visual-novel--family-16","lang":"en","title":"Combat, survival and tactics","summary":"Combat and tactical decisions tie the story to threats, survival, and resource consumption.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-16/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/visual-novel--family-16.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/visual-novel--family-16.md","aliases":[],"tags":["Visual novels","Hybrid systems"],"sourceIds":["source-d6e17e0cd3a23232"],"sources":[{"id":"source-d6e17e0cd3a23232","title":"The Banner Saga","url":"https://store.steampowered.com/app/237990/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Combat and tactical decisions tie the story to threats, survival, and resource consumption."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-16-variants\"></a>\n\n- Turn-based combat. Type: Hybrid systems. Rule: The outcome of a collision is determined by the sequence of combat actions. <a id=\"variant-vn-154\"></a>\n- Tactical positioning. Type: Hybrid systems. Rule: The position of the characters and the areas of influence affect the battle. <a id=\"variant-vn-155\"></a>\n- Real-time combat. Type: Hybrid systems. Rule: The player controls attacks and defenses without stopping the game time. <a id=\"variant-vn-156\"></a>\n- Evasion and defense. Type: Hybrid systems. Rule: You need to avoid threats or repel them in time. <a id=\"variant-vn-157\"></a>\n- Selecting a battle team. Type: Hybrid systems. Rule: The composition of the group determines the available opportunities and interactions. <a id=\"variant-vn-158\"></a>\n- Preparing equipment and consumables. Type: Hybrid systems. Rule: Resources are allocated before and during the test. <a id=\"variant-vn-159\"></a>\n- Secret passage. Type: Hybrid systems. Rule: Detection depends on route, noise, time or activity. <a id=\"variant-vn-160\"></a>\n- Escape and pursuit. Type: Hybrid systems. Rule: You need to go through a route, choose a shelter or fulfill the conditions of rescue. <a id=\"variant-vn-161\"></a>\n- Maintaining vital resources. Type: Hybrid systems. Rule: Hunger, energy, air and other supplies limit actions. <a id=\"variant-vn-162\"></a>\n- Permanent loss of a member. Type: Hybrid systems. Rule: Death or departure changes available resources, connections and further scenes. <a id=\"variant-vn-163\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"visual-novel","id":"family-16","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/#family-16","categoryIds":["section-2"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Combat, survival and tactics","description":"Combat and tactical decisions tie the story to threats, survival, and resource consumption.","image":{"src":"images/mechanics/narrative-banner-saga-03.webp","width":789,"height":444,"game":"The Banner Saga","sourceUrl":"https://store.steampowered.com/app/237990/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/237990/ss_8cb2ac8d54d819ef8d2d50e5aaa45e85d50ca80f.1920x1080.jpg?t=1650912084","credit":"Stoic / Stoic Studio","rights":"© Stoic / Stoic Studio. All rights reserved.","caption":"Grid-based tactical combat in The Banner Saga","alt":"Grid-based tactical combat in The Banner Saga","markers":[{"x":49,"y":64,"label":"Party positioning determines available movement and attacks"}]},"tips":["Connect combat outcomes to the continuing story and party state."],"examples":[{"title":"The Banner Saga","url":"https://store.steampowered.com/app/237990/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/visual-novel"}}