{"schemaVersion":1,"record":{"key":"mechanic/visual-novel--family-05","type":"mechanic","id":"visual-novel--family-05","lang":"en","title":"Time and planning","summary":"Limited time is allocated between classes and meetings; The order and timing change the available events.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-05/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/visual-novel--family-05.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/visual-novel--family-05.md","aliases":[],"tags":["Visual novels","Mechanics"],"sourceIds":["source-eb07faa8e8b2ef2d"],"sources":[{"id":"source-eb07faa8e8b2ef2d","title":"VA-11 Hall-A: Cyberpunk Bartender Action","url":"https://store.steampowered.com/app/447530/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Limited time is allocated between classes and meetings; The order and timing change the available events."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-05-variants\"></a>\n\n- Calendar and action slots. Type: Mechanics. Rule: A day, week or other period contains a limited number of activities. <a id=\"variant-vn-048\"></a>\n- Class schedule. Type: Mechanics. Rule: The player schedules studies, work, recreation and meetings in advance. <a id=\"variant-vn-049\"></a>\n- Competing events. Type: Mechanics. Rule: Simultaneous events force you to give up some opportunities... <a id=\"variant-vn-050\"></a>\n- Deadlines. Type: Mechanics. Rule: A task or preparation must be completed by a certain point. <a id=\"variant-vn-051\"></a>\n- NPC schedules. Type: Mechanics. Rule: The meeting depends on the place and time of the character's presence. <a id=\"variant-vn-052\"></a>\n- The cost of moving through time. Type: Mechanics. Rule: The road consumes slots and changes available events. <a id=\"variant-vn-053\"></a>\n- Time for each action. Type: Mechanics. Rule: Questioning, examining, or using an item advances the in-game clock. <a id=\"variant-vn-054\"></a>\n- Real time events. Type: Mechanics. Rule: Scene availability is related to the clock or calendar outside the game. <a id=\"variant-vn-055\"></a>\n- Waiting and missed opportunities. Type: Mechanics. Rule: The player intentionally waits; some events arise or disappear without his participation. <a id=\"variant-vn-056\"></a>\n- Chains of events. Type: Mechanics. Rule: The subsequent meeting requires time to fulfill several conditions in the required order. <a id=\"variant-vn-057\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"visual-novel","id":"family-05","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/#family-05","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Time and planning","description":"Limited time is allocated between classes and meetings; The order and timing change the available events.","image":{"src":"images/mechanics/narrative-va11halla-06.webp","width":1280,"height":720,"game":"VA-11 Hall-A: Cyberpunk Bartender Action","sourceUrl":"https://store.steampowered.com/app/447530/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/447530/ss_05b306a3ad5e6856f90b28a549936716fafed80c.1920x1080.jpg?t=1730740610","credit":"Sukeban Games / Ysbryd Games / PLAYISM","rights":"© Sukeban Games / Ysbryd Games / PLAYISM. All rights reserved.","caption":"The player must save 10,000 before the rent deadline","alt":"The player must save 10,000 before the rent deadline","markers":[{"x":50,"y":32,"label":"The message connects the coming days to a financial goal"}]},"tips":["Align the visible calendar with the cost of choosing an activity."],"examples":[{"title":"VA-11 Hall-A: Cyberpunk Bartender Action","url":"https://store.steampowered.com/app/447530/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/visual-novel"}}