{"schemaVersion":1,"record":{"key":"mechanic/visual-novel--family-01","type":"mechanic","id":"visual-novel--family-01","lang":"en","title":"Forms of choice","summary":"The player chooses a cue, action, attitude or addressee; the game treats the chosen option as the hero's decision.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/visual-novel--family-01/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/visual-novel--family-01.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/visual-novel--family-01.md","aliases":[],"tags":["Visual novels","Mechanics"],"sourceIds":["source-78d3f84fe2a0bc57"],"sources":[{"id":"source-78d3f84fe2a0bc57","title":"Slay the Princess — The Pristine Cut","url":"https://store.steampowered.com/app/1989270/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player chooses a cue, action, attitude or addressee; the game treats the chosen option as the hero's decision."},{"id":"variants","title":"Variants","body":"### Variants and applications\n\n<a id=\"family-01-variants\"></a>\n\n- Selecting a dialogue line. Type: Mechanics. Rule: The player determines what the hero will say to the interlocutor... <a id=\"variant-vn-001\"></a>\n- Selecting an action. Type: Mechanics. Rule: The decision sets the action: leave, help, hide, intervene... <a id=\"variant-vn-002\"></a>\n- The choice of thought or attitude towards an event. Type: Mechanics. Rule: The player forms the internal position of the hero, even if the external action is preserved. <a id=\"variant-vn-003\"></a>\n- Selecting a recipient. Type: Mechanics. Rule: The player decides who to contact, who to help, or who to pass on information to. <a id=\"variant-vn-004\"></a>\n- Silence and inaction. Type: Mechanics. Rule: Refusal to respond or intervene is counted as an independent decision. <a id=\"variant-vn-005\"></a>\n- Choice with timer. Type: Mechanics. Rule: A decision must be made before time runs out; default outcome provided. <a id=\"variant-vn-006\"></a>\n- Interrupting the interlocutor. Type: Mechanics. Rule: The player chooses the moment when to interrupt the speech or begin the action. <a id=\"variant-vn-007\"></a>\n- Sequence selection. Type: Mechanics. Rule: The order of answers, actions or visits affects the result. <a id=\"variant-vn-008\"></a>\n- Allocation of a limited resource. Type: Mechanics. Rule: The player divides time, help, money or attention among the recipients. <a id=\"variant-vn-009\"></a>\n- Free text input. Type: Mechanics. Rule: The game recognizes the entered name, password, keyword or answer. <a id=\"variant-vn-010\"></a>\n- Select via scene object. Type: Mechanics. Rule: The decision is made by clicking on an object, character or image area. <a id=\"variant-vn-011\"></a>\n- Reconsidering the pricing decision. Type: Mechanics. Rule: A decision can be changed by losing a resource or accepting a new consequence. <a id=\"variant-vn-012\"></a>"},{"id":"context","title":"Context and limits","body":"Author's working classification for designing games and interactions. Options can overlap and combine; the list is not a generally accepted standard or proven exhaustive list. Application examples are conditional unless a specific verifiable observation is indicated nearby. Sources support individual techniques and technical limitations."}],"relations":[],"placements":[{"catalogId":"visual-novel","id":"family-01","title":"Visual novels","url":"https://gamemechanics.pro/en/mechanics/visual-novel/#family-01","categoryIds":["section-1"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Forms of choice","description":"The player chooses a cue, action, attitude or addressee; the game treats the chosen option as the hero's decision.","image":{"src":"images/mechanics/narrative-slay-princess-09.webp","width":1440,"height":810,"game":"Slay the Princess — The Pristine Cut","sourceUrl":"https://store.steampowered.com/app/1989270/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1989270/ss_2167394b90a99c33387b6c6cf45c2e6804f5f35f.1920x1080.jpg?t=1791026492","credit":"Black Tabby Games / Black Tabby Games / Serenity Forge","rights":"© Black Tabby Games / Black Tabby Games / Serenity Forge. All rights reserved.","caption":"Several ways to respond to one question","alt":"Several ways to respond to one question","markers":[{"x":88,"y":39,"label":"The options express different character positions"}]},"tips":["Convey a choice’s meaning through wording, addressee and context."],"examples":[{"title":"Slay the Princess — The Pristine Cut","url":"https://store.steampowered.com/app/1989270/"}]}},"endsAt":null,"provenance":"Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/visual-novel"}}