{"schemaVersion":1,"record":{"key":"mechanic/vehicles-racing--t145","type":"mechanic","id":"vehicles-racing--t145","lang":"en","title":"Aviation and aerial combat","summary":"Flight connects orientation, speed and energy reserves while aerial combat adds advantageous approach selection.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t145/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t145.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t145.md","aliases":[],"tags":["Vehicles, racing and machinery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-a62ae5b62aeabe68","source-d87b11466caba8f6"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-a62ae5b62aeabe68","title":"OpenTTD: About","url":"https://www.openttd.org/about","verifiedAt":null},{"id":"source-d87b11466caba8f6","title":"VTOL VR","url":"https://store.steampowered.com/app/667970/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Flight connects orientation, speed and energy reserves while aerial combat adds advantageous approach selection."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t145-variants\"></a>\n\n- Climbing trades speed for position. <a id=\"t145-v1\"></a>\n- Turning changes heading at an energy cost. <a id=\"t145-v2\"></a>\n- Interception predicts a meeting point. <a id=\"t145-v3\"></a>\n- Damage restricts the usable maneuvering envelope. <a id=\"t145-v4\"></a>"},{"id":"example","title":"Design example","body":"An aircraft climbs above an opponent, but an excessive climb leaves insufficient speed for the next maneuver.\n\nPrototype check: Test understandable control loss and chosen flight-model simplifications separately from decorative effects."},{"id":"context","title":"Context and limits","body":"Vehicle mechanics connect controls, momentum, routes and machine condition; the chosen simplifications should stay consistent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"vehicles-racing","id":"t145","title":"Vehicles, racing and machinery","url":"https://gamemechanics.pro/en/mechanics/vehicles-racing/#t145","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Aviation and aerial combat","description":"Flight connects orientation, speed and energy reserves while aerial combat adds advantageous approach selection.","image":{"src":"images/mechanics/general-vtol-vr-06.webp","width":1440,"height":810,"game":"VTOL VR","sourceUrl":"https://store.steampowered.com/app/667970/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/667970/ss_29e89ef798852063e55112b74e473720996b4205.1920x1080.jpg?t=1786041518","credit":"Boundless Dynamics, LLC / Boundless Dynamics, LLC","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The pilot relates the cockpit view to instrument readings","alt":"The pilot relates the cockpit view to instrument readings","markers":[{"x":54,"y":46,"label":"The sight glass preserves an external reference"},{"x":51,"y":73,"label":"The instrument panel supplements the route view"}]},"tips":["Explain how orientation, speed and energy reserves relate during a maneuver."],"examples":[{"title":"VTOL VR","url":"https://store.steampowered.com/app/667970/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/vehicles-racing"}}