{"schemaVersion":1,"record":{"key":"mechanic/vehicles-racing--t143","type":"mechanic","id":"vehicles-racing--t143","lang":"en","title":"Combat racing and pursuit","summary":"Combat racing adds target and defense choices to speed management, changing the field's order along a route.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t143/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t143.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t143.md","aliases":[],"tags":["Vehicles, racing and machinery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-a62ae5b62aeabe68","source-fe0c6162f1231836"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-a62ae5b62aeabe68","title":"OpenTTD: About","url":"https://www.openttd.org/about","verifiedAt":null},{"id":"source-fe0c6162f1231836","title":"GRIP: Combat Racing","url":"https://store.steampowered.com/app/396900/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Combat racing adds target and defense choices to speed management, changing the field's order along a route."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t143-variants\"></a>\n\n- Weapons need suitable range and angles. <a id=\"t143-v1\"></a>\n- Shields are spent around a visible warning. <a id=\"t143-v2\"></a>\n- Traps punish predictable racing lines. <a id=\"t143-v3\"></a>\n- Pursuits assign different fugitive and chaser goals. <a id=\"t143-v4\"></a>"},{"id":"example","title":"Design example","body":"A chaser traps a shortcut and forces the leader to consider a longer bypass.\n\nPrototype check: Test counterplay to consecutive attacks so loss of control cannot become an endless chain."},{"id":"context","title":"Context and limits","body":"Vehicle mechanics connect controls, momentum, routes and machine condition; the chosen simplifications should stay consistent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"vehicles-racing","id":"t143","title":"Vehicles, racing and machinery","url":"https://gamemechanics.pro/en/mechanics/vehicles-racing/#t143","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Combat racing and pursuit","description":"Combat racing adds target and defense choices to speed management, changing the field's order along a route.","image":{"src":"images/mechanics/general-grip-03.webp","width":1440,"height":810,"game":"GRIP: Combat Racing","sourceUrl":"https://store.steampowered.com/app/396900/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/396900/ss_f3ac1866f4f876d8d8213738b0af71e72a953f08.1920x1080.jpg?t=1782221226","credit":"Caged Element / Wired Productions","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Combat vehicles combine racing with attacks on rivals","alt":"Combat vehicles combine racing with attacks on rivals","markers":[{"x":56,"y":64,"label":"The vehicle continues along the track"},{"x":79,"y":15,"label":"An explosion marks combat ahead"}]},"tips":["Give defense and target choice a clear cost relative to racing speed."],"examples":[{"title":"GRIP: Combat Racing","url":"https://store.steampowered.com/app/396900/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/vehicles-racing"}}