{"schemaVersion":1,"record":{"key":"mechanic/vehicles-racing--t142","type":"mechanic","id":"vehicles-racing--t142","lang":"en","title":"Drifting, stunts and skid control","summary":"Controlled skids and stunts turn reduced grip into scored actions with deliberate entry, sustain and recovery phases.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t142/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t142.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t142.md","aliases":[],"tags":["Vehicles, racing and machinery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-a62ae5b62aeabe68","source-8cba10e7ecbcbb1c"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-a62ae5b62aeabe68","title":"OpenTTD: About","url":"https://www.openttd.org/about","verifiedAt":null},{"id":"source-8cba10e7ecbcbb1c","title":"Assetto Corsa","url":"https://store.steampowered.com/app/244210/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Controlled skids and stunts turn reduced grip into scored actions with deliberate entry, sustain and recovery phases."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t142-variants\"></a>\n\n- Drift angle raises reward alongside risk. <a id=\"t142-v1\"></a>\n- Transitions require smoothly switching sides. <a id=\"t142-v2\"></a>\n- Landings test orientation and velocity. <a id=\"t142-v3\"></a>\n- Repeated tricks reduce the value of a safe pattern. <a id=\"t142-v4\"></a>"},{"id":"example","title":"Design example","body":"A player connects two drifts across a straight while preserving speed without wall contact.\n\nPrototype check: Test distinction between a controlled drift and ordinary sliding and explain why a chain ends."},{"id":"context","title":"Context and limits","body":"Vehicle mechanics connect controls, momentum, routes and machine condition; the chosen simplifications should stay consistent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"vehicles-racing","id":"t142","title":"Vehicles, racing and machinery","url":"https://gamemechanics.pro/en/mechanics/vehicles-racing/#t142","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Drifting, stunts and skid control","description":"Controlled skids and stunts turn reduced grip into scored actions with deliberate entry, sustain and recovery phases.","image":{"src":"images/mechanics/general-assetto-corsa-05.webp","width":1440,"height":810,"game":"Assetto Corsa","sourceUrl":"https://store.steampowered.com/app/244210/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/244210/ss_a098061e7aaf52410030a012d07582b11ff4cb72.1920x1080.jpg?t=1782208838","credit":"Kunos Simulazioni / 505 Games","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Cars take a corner with lateral sliding","alt":"Cars take a corner with lateral sliding","markers":[{"x":49,"y":61,"label":"Body and wheel orientation reveal the slide"}]},"tips":["Score a drift through control and recovery rather than car angle alone."],"examples":[{"title":"Assetto Corsa","url":"https://store.steampowered.com/app/244210/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/vehicles-racing"}}