{"schemaVersion":1,"record":{"key":"mechanic/vehicles-racing--t139","type":"mechanic","id":"vehicles-racing--t139","lang":"en","title":"Arcade racing","summary":"Arcade racing makes lines, acceleration timing and positional contests readable through simplified vehicle motion.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/vehicles-racing--t139/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/vehicles-racing--t139.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/vehicles-racing--t139.md","aliases":[],"tags":["Vehicles, racing and machinery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-a62ae5b62aeabe68","source-7146105b0f7b1502"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-a62ae5b62aeabe68","title":"OpenTTD: About","url":"https://www.openttd.org/about","verifiedAt":null},{"id":"source-7146105b0f7b1502","title":"Horizon Chase Turbo","url":"https://store.steampowered.com/app/389140/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Arcade racing makes lines, acceleration timing and positional contests readable through simplified vehicle motion."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t139-variants\"></a>\n\n- Boost spends reserves for a brief advantage. <a id=\"t139-v1\"></a>\n- Steering assistance maintains usable racing lines. <a id=\"t139-v2\"></a>\n- Shortcuts trade risk against route length. <a id=\"t139-v3\"></a>\n- Catch-up rules change how closely racers compete. <a id=\"t139-v4\"></a>"},{"id":"example","title":"Design example","body":"Boosting before a bend passes a rival but complicates entry into a narrow tunnel.\n\nPrototype check: Test understandable speed losses and assistance behavior when surface types change within a bend."},{"id":"context","title":"Context and limits","body":"Vehicle mechanics connect controls, momentum, routes and machine condition; the chosen simplifications should stay consistent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"vehicles-racing","id":"t139","title":"Vehicles, racing and machinery","url":"https://gamemechanics.pro/en/mechanics/vehicles-racing/#t139","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Arcade racing","description":"Arcade racing makes lines, acceleration timing and positional contests readable through simplified vehicle motion.","image":{"src":"images/mechanics/general-horizon-chase-00.webp","width":1440,"height":810,"game":"Horizon Chase Turbo","sourceUrl":"https://store.steampowered.com/app/389140/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/389140/ss_16181d2ac2bbe7701009628254d3b85659b46fbe.1920x1080.jpg?t=1780329689","credit":"AQUIRIS / AQUIRIS","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Speed, position and route are visible during the race","alt":"Speed, position and route are visible during the race","markers":[{"x":45,"y":70,"label":"The player’s car follows the shared track"},{"x":83,"y":10,"label":"Speed is shown separately from race position"}]},"tips":["Keep track boundaries and acceleration effects readable at high speed."],"examples":[{"title":"Horizon Chase Turbo","url":"https://store.steampowered.com/app/389140/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/vehicles-racing"}}