{"schemaVersion":1,"record":{"key":"mechanic/time-world-rules--t255","type":"mechanic","id":"time-world-rules--t255","lang":"en","title":"Changing scale, gravity and reference frames","summary":"Changing scale or reference frames reshapes usable surfaces, distances and force directions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t255/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/time-world-rules--t255.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/time-world-rules--t255.md","aliases":["Scale and reference frames"],"tags":["Time, information and world rules","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-10d1df6f36fd4358"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-10d1df6f36fd4358","title":"Patrick's Parabox","url":"https://store.steampowered.com/app/1260520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Changing scale or reference frames reshapes usable surfaces, distances and force directions."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t255-variants\"></a>\n\n- Shrinking opens a narrow passage. <a id=\"t255-v1\"></a>\n- Growth turns a small object into a platform. <a id=\"t255-v2\"></a>\n- Gravity rotation changes wall and floor roles. <a id=\"t255-v3\"></a>\n- Moving supports define relative velocity. <a id=\"t255-v4\"></a>"},{"id":"example","title":"Design example","body":"A player shrinks a cube for transport and enlarges it under a lever as support.\n\nPrototype check: Test collision and velocity across scale transitions and align interface units with the selected rule."},{"id":"context","title":"Context and limits","body":"Time and space rules change action causality; the interface must show which state survives a transformation. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"time-world-rules","id":"t255","title":"Time, information and world rules","url":"https://gamemechanics.pro/en/mechanics/time-world-rules/#t255","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Scale and reference frames","description":"Changing scale or reference frames reshapes usable surfaces, distances and force directions.","image":{"src":"images/mechanics/adventure-patrick-parabox-00.webp","width":1440,"height":810,"game":"Patrick's Parabox","sourceUrl":"https://store.steampowered.com/app/1260520/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1260520/ss_fc9994b3d063276aaaeacbc86c6d740dabeebdc0.1920x1080.jpg?t=1745611653","credit":"Patrick Traynor","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A nested box contains accessible space","alt":"A nested box contains accessible space","markers":[{"x":65,"y":56,"label":"Space inside a movable box"}]},"tips":["Preserve readable landmarks after changing spatial scale."],"examples":[{"title":"Patrick's Parabox","url":"https://store.steampowered.com/app/1260520/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/time-world-rules"}}