{"schemaVersion":1,"record":{"key":"mechanic/time-world-rules--t252","type":"mechanic","id":"time-world-rules--t252","lang":"en","title":"Recorded actions, replays and interacting with copies","summary":"Recording turns an action sequence into a repeating participant with whom the current player can coordinate new actions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/time-world-rules--t252/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/time-world-rules--t252.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/time-world-rules--t252.md","aliases":["Recorded actions and copies"],"tags":["Time, information and world rules","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-aba2be33e4d64649"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-aba2be33e4d64649","title":"Braid","url":"https://store.steampowered.com/app/26800/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Recording turns an action sequence into a repeating participant with whom the current player can coordinate new actions."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t252-variants\"></a>\n\n- Ghosts replay input on a shared timeline. <a id=\"t252-v1\"></a>\n- Copies encounter the changed environment. <a id=\"t252-v2\"></a>\n- New recordings replace a limited replay slot. <a id=\"t252-v3\"></a>\n- Synchronization aligns actions from different attempts. <a id=\"t252-v4\"></a>"},{"id":"example","title":"Design example","body":"A first recording holds a lever while the current character carries cargo through an open gate.\n\nPrototype check: Test replay divergence after geometry changes and explicitly choose input replay or stored-trajectory playback."},{"id":"context","title":"Context and limits","body":"Time and space rules change action causality; the interface must show which state survives a transformation. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"time-world-rules","id":"t252","title":"Time, information and world rules","url":"https://gamemechanics.pro/en/mechanics/time-world-rules/#t252","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Recorded actions and copies","description":"Recording turns an action sequence into a repeating participant with whom the current player can coordinate new actions.","image":{"src":"images/mechanics/adventure-braid-04.webp","width":1280,"height":720,"game":"Braid","sourceUrl":"https://store.steampowered.com/app/26800/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/26800/0000007892.1920x1080.jpg?t=1734027955","credit":"Number None","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Repeated actions and their echo after rewinding in Braid","alt":"Repeated actions and their echo after rewinding in Braid","markers":[{"x":40,"y":65,"label":"Hero’s current position"},{"x":74,"y":54,"label":"An echo repeats rewound actions"}]},"tips":["Distinguish recorded copy actions from current player input."],"examples":[{"title":"Braid","url":"https://store.steampowered.com/app/26800/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/time-world-rules"}}