{"schemaVersion":1,"record":{"key":"mechanic/tactics-defense--t081","type":"mechanic","id":"tactics-defense--t081","lang":"en","title":"Planning simultaneously executed turns","summary":"Participants plan from one world state, then the system jointly executes orders using explicit conflict rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t081/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tactics-defense--t081.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tactics-defense--t081.md","aliases":["Simultaneous plan execution"],"tags":["Tactics and defense","Mechanics and variants"],"sourceIds":["source-32d0598945d8807a","source-ced218e9db77438e"],"sources":[{"id":"source-32d0598945d8807a","title":"OpenRA","url":"https://www.openra.net/","verifiedAt":null},{"id":"source-ced218e9db77438e","title":"Frozen Synapse","url":"https://store.steampowered.com/app/98200/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Participants plan from one world state, then the system jointly executes orders using explicit conflict rules."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t081-variants\"></a>\n\n- Short phases reduce prediction uncertainty. <a id=\"t081-v1\"></a>\n- Priority resolves competing claims to a cell. <a id=\"t081-v2\"></a>\n- Interception triggers when movement paths cross. <a id=\"t081-v3\"></a>\n- Cancellation ends when a plan is confirmed. <a id=\"t081-v4\"></a>"},{"id":"example","title":"Design example","body":"Two squads move toward a bridge simultaneously and the faster scout occupies it first.\n\nPrototype check: Test paired order conflicts and ensure playback matches the displayed priority rules."},{"id":"context","title":"Context and limits","body":"Tactics and defense turn positioning, action order and preparation into limited resources. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tactics-defense","id":"t081","title":"Tactics and defense","url":"https://gamemechanics.pro/en/mechanics/tactics-defense/#t081","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Simultaneous plan execution","description":"Participants plan from one world state, then the system jointly executes orders using explicit conflict rules.","image":{"src":"images/mechanics/strategy-frozen-synapse-00.webp","width":1280,"height":720,"game":"Frozen Synapse","sourceUrl":"https://store.steampowered.com/app/98200/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/98200/ss_8a3c20ebb40066b04e78d7a74e4013a4d69fd57e.1920x1080.jpg?t=1458256347","credit":"Mode 7 / Mode 7","rights":"© Mode 7 / Mode 7. All rights reserved.","caption":"Routes define the squad’s upcoming actions","alt":"Routes define the squad’s upcoming actions","markers":[{"x":29,"y":57,"label":"Green waypoints define a unit’s route"},{"x":51,"y":64,"label":"An order direction on the battlefield"}]},"tips":["Separate planning from execution and preserve a readable account of conflicting orders."],"examples":[{"title":"Frozen Synapse","url":"https://store.steampowered.com/app/98200/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tactics-defense"}}