{"schemaVersion":1,"record":{"key":"mechanic/tactics-defense--t077","type":"mechanic","id":"tactics-defense--t077","lang":"en","title":"Turn-based grid combat","summary":"Grid cells discretize legal movement and effect areas, allowing combat sequences to be planned.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tactics-defense--t077/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tactics-defense--t077.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tactics-defense--t077.md","aliases":[],"tags":["Tactics and defense","Mechanics and variants"],"sourceIds":["source-32d0598945d8807a","source-668618d5d6a230d5"],"sources":[{"id":"source-32d0598945d8807a","title":"OpenRA","url":"https://www.openra.net/","verifiedAt":null},{"id":"source-668618d5d6a230d5","title":"Into the Breach","url":"https://store.steampowered.com/app/590380/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Grid cells discretize legal movement and effect areas, allowing combat sequences to be planned."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t077-variants\"></a>\n\n- Range uses the selected neighborhood metric. <a id=\"t077-v1\"></a>\n- Elevation changes attack and route availability. <a id=\"t077-v2\"></a>\n- Control zones restrict movement beside enemies. <a id=\"t077-v3\"></a>\n- Facing changes which sides of a unit are protected. <a id=\"t077-v4\"></a>"},{"id":"example","title":"Design example","body":"An archer climbs a ledge to see a target behind a low obstruction.\n\nPrototype check: Test that path previews match actual turn costs, including diagonal movement and elevation changes."},{"id":"context","title":"Context and limits","body":"Tactics and defense turn positioning, action order and preparation into limited resources. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tactics-defense","id":"t077","title":"Tactics and defense","url":"https://gamemechanics.pro/en/mechanics/tactics-defense/#t077","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Turn-based grid combat","description":"Grid cells discretize legal movement and effect areas, allowing combat sequences to be planned.","image":{"src":"images/mechanics/strategy-into-breach-00.webp","width":1280,"height":720,"game":"Into the Breach","sourceUrl":"https://store.steampowered.com/app/590380/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/590380/ss_6113590509c195f98fa64cd738df534762e0c358.1920x1080.jpg?t=1755610784","credit":"Subset Games / Subset Games","rights":"© Subset Games / Subset Games. All rights reserved.","caption":"A grid shows threats before the turn","alt":"A grid shows threats before the turn","markers":[{"x":63,"y":46,"label":"A red tile marks a threatened position"},{"x":44,"y":48,"label":"A mech occupies a particular grid tile"}]},"tips":["Show legal tiles and movement consequences before an order is confirmed."],"examples":[{"title":"Into the Breach","url":"https://store.steampowered.com/app/590380/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tactics-defense"}}