{"schemaVersion":1,"record":{"key":"mechanic/tabletop-systems--t185","type":"mechanic","id":"tabletop-systems--t185","lang":"en","title":"Dexterity and digital tabletop toys","summary":"Physical precision determines game-piece placement while a digital model translates the result into game state.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t185/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tabletop-systems--t185.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tabletop-systems--t185.md","aliases":["Tabletop spatial dexterity"],"tags":["Cards, dice and tabletop mechanics","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-1701f69d697ae522","source-ce84c62b65d7ae81"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-1701f69d697ae522","title":"Wizards of the Coast: Magic rules","url":"https://magic.wizards.com/en/rules","verifiedAt":null},{"id":"source-ce84c62b65d7ae81","title":"Tabletop Simulator","url":"https://store.steampowered.com/app/286160/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Physical precision determines game-piece placement while a digital model translates the result into game state."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t185-variants\"></a>\n\n- Flicks set a piece's impulse and direction. <a id=\"t185-v1\"></a>\n- Balance limits a tower's safe height. <a id=\"t185-v2\"></a>\n- Rebounds bypass a direct obstruction. <a id=\"t185-v3\"></a>\n- Landing zones distinguish execution quality. <a id=\"t185-v4\"></a>"},{"id":"example","title":"Design example","body":"A player rebounds a piece off a rail to bypass a blocker and stop within a target zone.\n\nPrototype check: Test identical input at different frame rates and clear visibility of the initial force application point."},{"id":"context","title":"Context and limits","body":"Tabletop mechanisms allocate limited actions and hidden information through cards, dice, positions and commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tabletop-systems","id":"t185","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/#t185","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Tabletop spatial dexterity","description":"Physical precision determines game-piece placement while a digital model translates the result into game state.","image":{"src":"images/mechanics/general-tabletop-simulator-06.webp","width":1440,"height":810,"game":"Tabletop Simulator","sourceUrl":"https://store.steampowered.com/app/286160/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/286160/ss_555cba3864ae79edcf4b13c4bca608d72d65c7db.1920x1080.jpg?t=1772387518","credit":"Berserk Games / Berserk Games","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A house of cards depends on placement and balance","alt":"A house of cards depends on placement and balance","markers":[{"x":52,"y":56,"label":"Cards form supports for the next level"}]},"tips":["Make object position, contact and stability observable."],"examples":[{"title":"Tabletop Simulator","url":"https://store.steampowered.com/app/286160/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tabletop-systems"}}