{"schemaVersion":1,"record":{"key":"mechanic/tabletop-systems--t184","type":"mechanic","id":"tabletop-systems--t184","lang":"en","title":"Hidden orders and simultaneous selection","summary":"Simultaneous hidden choices emphasize predicting intentions rather than reacting to an order already executed.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t184/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tabletop-systems--t184.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tabletop-systems--t184.md","aliases":[],"tags":["Cards, dice and tabletop mechanics","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-1701f69d697ae522","source-308796e2ed32b19c"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-1701f69d697ae522","title":"Wizards of the Coast: Magic rules","url":"https://magic.wizards.com/en/rules","verifiedAt":null},{"id":"source-308796e2ed32b19c","title":"A Game of Thrones: The Board Game - Digital Edition","url":"https://store.steampowered.com/app/1075190/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Simultaneous hidden choices emphasize predicting intentions rather than reacting to an order already executed."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t184-variants\"></a>\n\n- Sealed orders lock before their reveal. <a id=\"t184-v1\"></a>\n- Priority resolves conflicting identical targets. <a id=\"t184-v2\"></a>\n- Scouting exposes part of another plan. <a id=\"t184-v3\"></a>\n- Decoy orders spend an action on misleading signals. <a id=\"t184-v4\"></a>"},{"id":"example","title":"Design example","body":"Both players secretly choose a bridge or bypass and one can scout at the cost of speed.\n\nPrototype check: Test that a confirmed plan cannot change after information from another participant's reveal is received."},{"id":"context","title":"Context and limits","body":"Tabletop mechanisms allocate limited actions and hidden information through cards, dice, positions and commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tabletop-systems","id":"t184","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/#t184","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hidden orders and simultaneous selection","description":"Simultaneous hidden choices emphasize predicting intentions rather than reacting to an order already executed.","image":{"src":"images/mechanics/general-game-thrones-board-00.webp","width":1440,"height":810,"game":"A Game of Thrones: The Board Game - Digital Edition","sourceUrl":"https://store.steampowered.com/app/1075190/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1075190/ss_cdaa83cc8f7f7f996d0ca6c3aa1717df3300fda2.1920x1080.jpg?t=1742483806","credit":"Dire Wolf / Twin Sails Interactive","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The planning phase precedes order resolution","alt":"The planning phase precedes order resolution","markers":[{"x":50,"y":5,"label":"Planning Phase separates selection from resolution"},{"x":53,"y":38,"label":"Order tokens are attached to occupied areas"}]},"tips":["Keep choices hidden until the reveal and resolve conflicting orders explicitly."],"examples":[{"title":"A Game of Thrones: The Board Game - Digital Edition","url":"https://store.steampowered.com/app/1075190/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tabletop-systems"}}