{"schemaVersion":1,"record":{"key":"mechanic/tabletop-systems--t183","type":"mechanic","id":"tabletop-systems--t183","lang":"en","title":"Wagers, bluffing and pushing your luck","summary":"The player chooses whether to continue an uncertain attempt, increasing rewards and the risk of losing unbanked gains.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t183/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tabletop-systems--t183.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tabletop-systems--t183.md","aliases":["Betting, bluffing and pushing luck"],"tags":["Cards, dice and tabletop mechanics","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-1701f69d697ae522","source-ce84c62b65d7ae81"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-1701f69d697ae522","title":"Wizards of the Coast: Magic rules","url":"https://magic.wizards.com/en/rules","verifiedAt":null},{"id":"source-ce84c62b65d7ae81","title":"Tabletop Simulator","url":"https://store.steampowered.com/app/286160/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player chooses whether to continue an uncertain attempt, increasing rewards and the risk of losing unbanked gains."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t183-variants\"></a>\n\n- Stopping banks the accumulated reward. <a id=\"t183-v1\"></a>\n- Bluffing changes others' estimate of hidden state. <a id=\"t183-v2\"></a>\n- Stakes limit the maximum possible loss. <a id=\"t183-v3\"></a>\n- Visible probabilities make risks comparable. <a id=\"t183-v4\"></a>"},{"id":"example","title":"Design example","body":"An expedition can bank three discoveries or open another room while risking the whole cargo.\n\nPrototype check: Test loss comprehension before continuing and ensure stated probabilities do not change invisibly."},{"id":"context","title":"Context and limits","body":"Tabletop mechanisms allocate limited actions and hidden information through cards, dice, positions and commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tabletop-systems","id":"t183","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/#t183","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Betting, bluffing and pushing luck","description":"The player chooses whether to continue an uncertain attempt, increasing rewards and the risk of losing unbanked gains.","image":{"src":"images/mechanics/general-tabletop-simulator-11.webp","width":1440,"height":810,"game":"Tabletop Simulator","sourceUrl":"https://store.steampowered.com/app/286160/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/286160/ss_f82ab9646e64a35d0ac1b51e376343a6d1735dfa.1920x1080.jpg?t=1772387518","credit":"Berserk Games / Berserk Games","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Cards and chips establish the shared betting context","alt":"Cards and chips establish the shared betting context","markers":[{"x":59,"y":49,"label":"Chips represent the bet on the table"}]},"tips":["Explain which gains remain unsecured and what continuing puts at risk."],"examples":[{"title":"Tabletop Simulator","url":"https://store.steampowered.com/app/286160/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tabletop-systems"}}