{"schemaVersion":1,"record":{"key":"mechanic/tabletop-systems--t182","type":"mechanic","id":"tabletop-systems--t182","lang":"en","title":"Dice, rerolls and result assignment","summary":"A roll supplies limited values; rerolling and assignment turn a random outcome into a manageable resource.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t182/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tabletop-systems--t182.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tabletop-systems--t182.md","aliases":[],"tags":["Cards, dice and tabletop mechanics","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-1701f69d697ae522","source-127368020a891d54"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-1701f69d697ae522","title":"Wizards of the Coast: Magic rules","url":"https://magic.wizards.com/en/rules","verifiedAt":null},{"id":"source-127368020a891d54","title":"Dicey Dungeons","url":"https://store.steampowered.com/app/861540/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A roll supplies limited values; rerolling and assignment turn a random outcome into a manageable resource."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t182-variants\"></a>\n\n- Keeping dice locks in useful results. <a id=\"t182-v1\"></a>\n- Rerolls consume a limited attempt budget. <a id=\"t182-v2\"></a>\n- Assignment distributes values between actions. <a id=\"t182-v3\"></a>\n- Modifiers alter results for an explicit cost. <a id=\"t182-v4\"></a>"},{"id":"example","title":"Design example","body":"A six can power an attack or long movement but cannot serve both actions at once.\n\nPrototype check: Test locking and rerolling during simultaneous confirmations so each die is consumed only once."},{"id":"context","title":"Context and limits","body":"Tabletop mechanisms allocate limited actions and hidden information through cards, dice, positions and commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tabletop-systems","id":"t182","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/#t182","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Dice, rerolls and result assignment","description":"A roll supplies limited values; rerolling and assignment turn a random outcome into a manageable resource.","image":{"src":"images/mechanics/broad-dicey-dungeons-00.webp","width":1440,"height":810,"game":"Dicey Dungeons","sourceUrl":"https://store.steampowered.com/app/861540/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/861540/ss_34c9e63f73c668bcde5dd4671e944c09e1c169b5.1920x1080.jpg?t=1761845135","credit":"Terry Cavanagh / Terry Cavanagh","rights":"© Terry Cavanagh / Terry Cavanagh. All rights reserved.","caption":"A rolled value is assigned to an eligible ability","alt":"A rolled value is assigned to an eligible ability","markers":[{"x":48,"y":34,"label":"Duplicate accepts a die with a value of at least four"}]},"tips":["Distinguish randomly obtaining a value from deliberately assigning it."],"examples":[{"title":"Dicey Dungeons","url":"https://store.steampowered.com/app/861540/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tabletop-systems"}}