{"schemaVersion":1,"record":{"key":"mechanic/tabletop-systems--t181","type":"mechanic","id":"tabletop-systems--t181","lang":"en","title":"Tile placement and shared boards","summary":"Placing a tile changes a shared board and its legal continuations, requiring attention to edges and neighboring pieces.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t181/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tabletop-systems--t181.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tabletop-systems--t181.md","aliases":[],"tags":["Cards, dice and tabletop mechanics","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-1701f69d697ae522","source-710efcf9c85a2ab1"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-1701f69d697ae522","title":"Wizards of the Coast: Magic rules","url":"https://magic.wizards.com/en/rules","verifiedAt":null},{"id":"source-710efcf9c85a2ab1","title":"Carcassonne - Tiles & Tactics","url":"https://store.steampowered.com/app/598810/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Placing a tile changes a shared board and its legal continuations, requiring attention to edges and neighboring pieces."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t181-variants\"></a>\n\n- Matching edges constrain adjacency. <a id=\"t181-v1\"></a>\n- Closing a region triggers scoring. <a id=\"t181-v2\"></a>\n- Shared tiles can benefit several participants. <a id=\"t181-v3\"></a>\n- Rotation chooses between alternative network continuations. <a id=\"t181-v4\"></a>"},{"id":"example","title":"Design example","body":"A road tile completes a rival's short route while opening the player's longer chain.\n\nPrototype check: Test every rotation and preview all regions completed by a single placed tile."},{"id":"context","title":"Context and limits","body":"Tabletop mechanisms allocate limited actions and hidden information through cards, dice, positions and commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tabletop-systems","id":"t181","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/#t181","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Tile placement and shared boards","description":"Placing a tile changes a shared board and its legal continuations, requiring attention to edges and neighboring pieces.","image":{"src":"images/mechanics/general-carcassonne-02.webp","width":1440,"height":810,"game":"Carcassonne - Tiles & Tactics","sourceUrl":"https://store.steampowered.com/app/598810/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/598810/ss_7725ffc99065110faa898a70f757d6fac53ab04d.1920x1080.jpg?t=1758125330","credit":"Artefacts Studio / Twin Sails Interactive","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A new tile extends roads and regions on the shared board","alt":"A new tile extends roads and regions on the shared board","markers":[{"x":56,"y":50,"label":"Neighboring tile edges constrain the continuation"},{"x":85,"y":79,"label":"Confirmation commits the chosen placement"}]},"tips":["Preview legal rotations and matching edges before placement is confirmed."],"examples":[{"title":"Carcassonne - Tiles & Tactics","url":"https://store.steampowered.com/app/598810/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tabletop-systems"}}