{"schemaVersion":1,"record":{"key":"mechanic/tabletop-systems--t178","type":"mechanic","id":"tabletop-systems--t178","lang":"en","title":"Trick-taking, shedding and set collection","summary":"Tricks, shedding and set rules change a card's value according to turn order and previously revealed cards.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/tabletop-systems--t178/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/tabletop-systems--t178.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/tabletop-systems--t178.md","aliases":["Tricks, shedding and card sets"],"tags":["Cards, dice and tabletop mechanics","Mechanics and variants"],"sourceIds":["source-eceba0e40b661634","source-1701f69d697ae522","source-5b7a5303aa889762"],"sources":[{"id":"source-eceba0e40b661634","title":"PuzzleScript: Rules","url":"https://www.puzzlescript.net/Documentation/rules.html","verifiedAt":null},{"id":"source-1701f69d697ae522","title":"Wizards of the Coast: Magic rules","url":"https://magic.wizards.com/en/rules","verifiedAt":null},{"id":"source-5b7a5303aa889762","title":"UNO","url":"https://store.steampowered.com/app/470220/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Tricks, shedding and set rules change a card's value according to turn order and previously revealed cards."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t178-variants\"></a>\n\n- Following suit requires a compatible response. <a id=\"t178-v1\"></a>\n- Trumps change the normal strength order. <a id=\"t178-v2\"></a>\n- Discarding frees a hand but removes an option. <a id=\"t178-v3\"></a>\n- Sets value combinations over individual strength. <a id=\"t178-v4\"></a>"},{"id":"example","title":"Design example","body":"A player keeps a weak card of one suit to avoid spending a trump later.\n\nPrototype check: Test legal responses when a suit is absent and consistent rank interpretation in the interface and scoring."},{"id":"context","title":"Context and limits","body":"Tabletop mechanisms allocate limited actions and hidden information through cards, dice, positions and commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"tabletop-systems","id":"t178","title":"Cards, dice and tabletop mechanics","url":"https://gamemechanics.pro/en/mechanics/tabletop-systems/#t178","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Tricks, shedding and card sets","description":"Tricks, shedding and set rules change a card's value according to turn order and previously revealed cards.","image":{"src":"images/mechanics/general-uno-01.webp","width":1440,"height":810,"game":"UNO","sourceUrl":"https://store.steampowered.com/app/470220/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/470220/5a91a8b28031df04725dc2de316bbc89cf3f66e9/ss_5a91a8b28031df04725dc2de316bbc89cf3f66e9.1920x1080.jpg?t=1791965305","credit":"Ubisoft Entertainment / Ubisoft Entertainment","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Cards in hand are compared with the discard pile","alt":"Cards in hand are compared with the discard pile","markers":[{"x":51,"y":48,"label":"The face-up seven sets the context for the next discard"},{"x":48,"y":85,"label":"The player’s hand contains possible continuations"}]},"tips":["Show which properties of the previous card constrain a legal response."],"examples":[{"title":"UNO","url":"https://store.steampowered.com/app/470220/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/tabletop-systems"}}