{"schemaVersion":1,"record":{"key":"mechanic/systemic-worlds--t266","type":"mechanic","id":"systemic-worlds--t266","lang":"en","title":"Creature training and taming","summary":"Creature training connects signals, actions and consequences to establish a clear, limited command vocabulary over time.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/systemic-worlds--t266/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/systemic-worlds--t266.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/systemic-worlds--t266.md","aliases":[],"tags":["Systemic worlds, randomness and NPC behavior","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-8a5e630efed6e70b"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-8a5e630efed6e70b","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/uiguide/faq/faq-chocobo/chocobo_skill.html","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Creature training connects signals, actions and consequences to establish a clear, limited command vocabulary over time."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t266-variants\"></a>\n\n- Reinforcement increases a selected response's likelihood. <a id=\"t266-v1\"></a>\n- Context limits transfer of learned commands. <a id=\"t266-v2\"></a>\n- Trust unlocks more complex joint actions. <a id=\"t266-v3\"></a>\n- Rest prevents endless uninterrupted practice. <a id=\"t266-v4\"></a>"},{"id":"example","title":"Design example","body":"A creature learns to retrieve a marked object and later attempts it among distractors in another room.\n\nPrototype check: Test reward attribution to an action and distinguish refusal, misunderstood commands and fatigue."},{"id":"context","title":"Context and limits","body":"A systemic world applies shared rules to multiple objects so players can predict new combinations from known interactions. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"systemic-worlds","id":"t266","title":"Systemic worlds, randomness and NPC behavior","url":"https://gamemechanics.pro/en/mechanics/systemic-worlds/#t266","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Creature training and taming","description":"Creature training connects signals, actions and consequences to establish a clear, limited command vocabulary over time.","image":{"src":"images/mechanics/rpg-ffxiv-chocobo-skills-13.webp","width":896,"height":1040,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/uiguide/faq/faq-chocobo/chocobo_skill.html","originalUrl":"https://lds-img.finalfantasyxiv.com/uiguide/na/31/e1c0bb234ece23afd6d224d7ed32586aaec10f.jpg","credit":"Square Enix; official guide screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Skill points develop the companion’s role","alt":"Skill points develop the companion’s role","markers":[{"x":53,"y":61,"label":"Defender, Healer and Attacker branches define specialisations"}]},"tips":["Distinguish a learned command from a simple stat increase."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/uiguide/faq/faq-chocobo/chocobo_skill.html"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/systemic-worlds"}}