{"schemaVersion":1,"record":{"key":"mechanic/survival-construction--t126","type":"mechanic","id":"survival-construction--t126","lang":"en","title":"Risk, evacuation and securing loot","summary":"Risk increases potential gains, but banking a result is what protects it from loss in the next dangerous action.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t126/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/survival-construction--t126.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/survival-construction--t126.md","aliases":["Risk, extraction and securing loot"],"tags":["Survival, crafting and construction","Mechanics and variants"],"sourceIds":["source-2350e106ed66faaf","source-e5f0e3004142ba56"],"sources":[{"id":"source-2350e106ed66faaf","title":"Klei: Don’t Starve","url":"https://www.klei.com/games/dont-starve","verifiedAt":null},{"id":"source-e5f0e3004142ba56","title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Risk increases potential gains, but banking a result is what protects it from loss in the next dangerous action."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t126-variants\"></a>\n\n- Extraction ends the current opportunity to gather. <a id=\"t126-v1\"></a>\n- Caches preserve part of the cargo before leaving. <a id=\"t126-v2\"></a>\n- Insurance limits a particular category of loss. <a id=\"t126-v3\"></a>\n- Extra objectives raise rewards and visibility. <a id=\"t126-v4\"></a>"},{"id":"example","title":"Design example","body":"A second container is valuable, but opening it triggers an alarm and delays extraction.\n\nPrototype check: Test that possible losses are clear before accepting risk and that a safe stopping point exists."},{"id":"context","title":"Context and limits","body":"Survival connects supply consumption, environmental conditions and preparing a safe return; construction changes that relationship. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"survival-construction","id":"t126","title":"Survival, crafting and construction","url":"https://gamemechanics.pro/en/mechanics/survival-construction/#t126","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Risk, extraction and securing loot","description":"Risk increases potential gains, but banking a result is what protects it from loss in the next dangerous action.","image":{"src":"images/mechanics/hunt-extraction-guide.webp","width":1440,"height":810,"crop":{"x":240,"y":0,"width":960,"height":600},"game":"Hunt: Showdown 1896","sourceUrl":"https://www.huntshowdown.com/player-guide/en_US","originalUrl":"https://www.huntshowdown.com/files/playerguide/landing/Phase2_Step6_poster2448.jpg","credit":"Crytek; extraction screenshot from official player guide","rights":"Game imagery © its respective rights holders. Screenshot supplied in the official guide; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Extraction ends a dangerous expedition","alt":"Extraction ends a dangerous expedition","markers":[{"x":50,"y":36,"label":"The countdown shows the time until successful extraction"}]},"tips":["Make clear when loot becomes protected from loss."],"examples":[{"title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/survival-construction"}}