{"schemaVersion":1,"record":{"key":"mechanic/survival-construction--t122","type":"mechanic","id":"survival-construction--t122","lang":"en","title":"Freeform and modular construction","summary":"The player places prefabricated modules in valid locations. Their arrangement shapes the base, room access and working routes.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t122/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/survival-construction--t122.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/survival-construction--t122.md","aliases":["Modular construction"],"tags":["Survival, crafting and construction","Mechanics and variants"],"sourceIds":["source-2350e106ed66faaf","source-df9ed2d1b2e7ac06"],"sources":[{"id":"source-2350e106ed66faaf","title":"Klei: Don’t Starve","url":"https://www.klei.com/games/dont-starve","verifiedAt":null},{"id":"source-df9ed2d1b2e7ac06","title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Construction places elements using connection rules or free geometry, creating space for later actions."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t122-variants\"></a>\n\n- A grid enables predictable part alignment. <a id=\"t122-v1\"></a>\n- Sockets accept only compatible connections. <a id=\"t122-v2\"></a>\n- Free rotation expands possible structure shapes. <a id=\"t122-v3\"></a>\n- Blueprints repeat a tested group of elements. <a id=\"t122-v4\"></a>"},{"id":"example","title":"Design example","body":"A player builds a sectional bridge and saves a suitable support as a reusable module.\n\nPrototype check: Test undo, overlapping parts and access to interior spaces after construction is completed."},{"id":"context","title":"Context and limits","body":"Survival connects supply consumption, environmental conditions and preparing a safe return; construction changes that relationship. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"survival-construction","id":"t122","title":"Survival, crafting and construction","url":"https://gamemechanics.pro/en/mechanics/survival-construction/#t122","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Modular construction","description":"The player places prefabricated modules in valid locations. Their arrangement shapes the base, room access and working routes.","image":{"src":"images/mechanics/spiritfarer-building.webp","width":1440,"height":810,"game":"Spiritfarer","sourceUrl":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","originalUrl":"https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-03.jpg","credit":"Thunder Lotus","rights":"© Thunder Lotus. All rights reserved.","caption":"Placing a garden aboard the ship","alt":"Spiritfarer: build mode shows a green garden preview on a grid among the ship’s other buildings.","markers":[{"x":48,"y":66,"label":"Preview of the module being placed"},{"x":10,"y":73,"label":"Required construction materials"}]},"tips":["Preview placement validity before confirmation.","Check that rooms remain accessible after rearrangement."],"examples":[{"title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/survival-construction"}}