{"schemaVersion":1,"record":{"key":"mechanic/survival-construction--t121","type":"mechanic","id":"survival-construction--t121","lang":"en","title":"Crafting, recipes and technology discovery","summary":"Crafting connects materials, recipes and workstations to produce items or unlock the next technology.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t121/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/survival-construction--t121.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/survival-construction--t121.md","aliases":["Crafting and technology discovery"],"tags":["Survival, crafting and construction","Mechanics and variants"],"sourceIds":["source-2350e106ed66faaf","source-9f2a915a1ac28603"],"sources":[{"id":"source-2350e106ed66faaf","title":"Klei: Don’t Starve","url":"https://www.klei.com/games/dont-starve","verifiedAt":null},{"id":"source-9f2a915a1ac28603","title":"Last Epoch","url":"https://store.steampowered.com/app/899770/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Crafting connects materials, recipes and workstations to produce items or unlock the next technology."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t121-variants\"></a>\n\n- Fixed recipes require a precise ingredient set. <a id=\"t121-v1\"></a>\n- Material substitution changes output properties. <a id=\"t121-v2\"></a>\n- Experiments reveal previously unknown recipes. <a id=\"t121-v3\"></a>\n- Workstations constrain crafting place and duration. <a id=\"t121-v4\"></a>"},{"id":"example","title":"Design example","body":"Silver wire replaces copper and changes a homemade sensor's operating range.\n\nPrototype check: Test cost previews, order cancellation and material preservation when the output cannot be placed."},{"id":"context","title":"Context and limits","body":"Survival connects supply consumption, environmental conditions and preparing a safe return; construction changes that relationship. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"survival-construction","id":"t121","title":"Survival, crafting and construction","url":"https://gamemechanics.pro/en/mechanics/survival-construction/#t121","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Crafting and technology discovery","description":"Crafting connects materials, recipes and workstations to produce items or unlock the next technology.","image":{"src":"images/mechanics/last-epoch-forge.webp","width":1440,"height":810,"crop":{"x":0,"y":0,"width":563,"height":810},"game":"Last Epoch","sourceUrl":"https://store.steampowered.com/app/899770/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/899770/ss_2e36b4ef4b1682679932004ab95540ae2d4456f5.1920x1080.jpg?t=1792426633","credit":"Eleventh Hour Games","rights":"© Eleventh Hour Games. All rights reserved.","caption":"An item and an affix shard for crafting in Last Epoch","alt":"An item and an affix shard for crafting in Last Epoch","markers":[{"x":20,"y":24,"label":"Item that receives the component"},{"x":20,"y":57,"label":"Consumed affix shard"}]},"tips":["Show the recipe and output before materials are consumed."],"examples":[{"title":"Last Epoch","url":"https://store.steampowered.com/app/899770/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/survival-construction"}}