{"schemaVersion":1,"record":{"key":"mechanic/survival-construction--t120","type":"mechanic","id":"survival-construction--t120","lang":"en","title":"Resource gathering and foraging","summary":"The player finds a source, extracts material and carries it to where it is needed, weighing its value against collection time and danger.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t120/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/survival-construction--t120.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/survival-construction--t120.md","aliases":["Gathering resources"],"tags":["Survival, crafting and construction","Mechanics and variants"],"sourceIds":["source-2350e106ed66faaf","source-0a031a39aeeef0d8"],"sources":[{"id":"source-2350e106ed66faaf","title":"Klei: Don’t Starve","url":"https://www.klei.com/games/dont-starve","verifiedAt":null},{"id":"source-0a031a39aeeef0d8","title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Gathering converts terrain knowledge and tool access into a renewable stock of materials and food."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t120-variants\"></a>\n\n- Seasonal resources require the right timing. <a id=\"t120-v1\"></a>\n- Tools change harvesting speed and output quality. <a id=\"t120-v2\"></a>\n- Depletion moves the search to another patch. <a id=\"t120-v3\"></a>\n- Environmental signs identify usable objects. <a id=\"t120-v4\"></a>"},{"id":"example","title":"Design example","body":"Bird activity leads to berries, but stripping the patch prevents quick recovery.\n\nPrototype check: Test whether players distinguish undiscovered, depleted and tool-inaccessible resource states."},{"id":"context","title":"Context and limits","body":"Survival connects supply consumption, environmental conditions and preparing a safe return; construction changes that relationship. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"survival-construction","id":"t120","title":"Survival, crafting and construction","url":"https://gamemechanics.pro/en/mechanics/survival-construction/#t120","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Gathering resources","description":"The player finds a source, extracts material and carries it to where it is needed, weighing its value against collection time and danger.","image":{"src":"images/mechanics/drg-mining.webp","width":1440,"height":810,"game":"Deep Rock Galactic","sourceUrl":"https://store.steampowered.com/app/548430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_82bae16c1411fad6a4a09c8c9f62cdf86bd6e8c9.1920x1080.jpg?t=1792497307","credit":"Ghost Ship Games / Coffee Stain Publishing","rights":"© Ghost Ship Games / Coffee Stain Publishing. All rights reserved.","caption":"Mining together with pickaxes","alt":"Deep Rock Galactic: two players use pickaxes to extract golden rock from a cavern wall.","markers":[{"x":47,"y":55,"label":"Material extracted from the rock"},{"x":71,"y":30,"label":"A gathering tool"}]},"tips":["Distinguish the source, dropped material and collected stock.","Give repeated gathering meaningful route and risk decisions."],"examples":[{"title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/survival-construction"}}