{"schemaVersion":1,"record":{"key":"mechanic/survival-construction--t119","type":"mechanic","id":"survival-construction--t119","lang":"en","title":"Shelters, camps and safe places","summary":"A shelter turns dangerous space into recovery, storage and planning support, but requires siting and upkeep.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t119/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/survival-construction--t119.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/survival-construction--t119.md","aliases":["Shelters and safe places"],"tags":["Survival, crafting and construction","Mechanics and variants"],"sourceIds":["source-2350e106ed66faaf","source-1696c3167e4356ed"],"sources":[{"id":"source-2350e106ed66faaf","title":"Klei: Don’t Starve","url":"https://www.klei.com/games/dont-starve","verifiedAt":null},{"id":"source-1696c3167e4356ed","title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A shelter turns dangerous space into recovery, storage and planning support, but requires siting and upkeep."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t119-variants\"></a>\n\n- A fire provides heat but consumes fuel and emits smoke. <a id=\"t119-v1\"></a>\n- A camp can move while losing some supplies. <a id=\"t119-v2\"></a>\n- An enclosed room protects against one threat type. <a id=\"t119-v3\"></a>\n- A shelter network reduces long-route exposure. <a id=\"t119-v4\"></a>"},{"id":"example","title":"Design example","body":"A waterside camp eases resupply but lies in a seasonal flood zone.\n\nPrototype check: Test that shelter limits are visible: cold protection should not silently imply safety from every threat."},{"id":"context","title":"Context and limits","body":"Survival connects supply consumption, environmental conditions and preparing a safe return; construction changes that relationship. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"survival-construction","id":"t119","title":"Survival, crafting and construction","url":"https://gamemechanics.pro/en/mechanics/survival-construction/#t119","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Shelters and safe places","description":"A shelter turns dangerous space into recovery, storage and planning support, but requires siting and upkeep.","image":{"src":"images/mechanics/hollow-knight-bench.webp","width":1440,"height":810,"crop":{"x":450,"y":225,"width":788,"height":563},"game":"Hollow Knight","sourceUrl":"https://store.steampowered.com/app/367520/Hollow_Knight/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/367520/ss_92c7e8f34c00bdb455070ecdd5b746f0d2f6d808.1920x1080.jpg?t=1776125684","credit":"Team Cherry","rights":"© Team Cherry. All rights reserved.","caption":"Resting at a bench in Hollow Knight","alt":"Hollow Knight: the Knight sits on an illuminated bench in Dirtmouth beside other characters.","markers":[{"x":61.5,"y":79,"label":"The bench provides a place to rest and save"}]},"tips":["Show which threats stop inside a shelter and what remains vulnerable."],"examples":[{"title":"Hollow Knight","url":"https://store.steampowered.com/app/367520/Hollow_Knight/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/survival-construction"}}