{"schemaVersion":1,"record":{"key":"mechanic/survival-construction--t118","type":"mechanic","id":"survival-construction--t118","lang":"en","title":"Weather, seasons and threat preparation","summary":"Weather and seasonal changes reward preparing supplies, routes and protection before a threat arrives.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/survival-construction--t118/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/survival-construction--t118.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/survival-construction--t118.md","aliases":["Weather, seasons and preparation"],"tags":["Survival, crafting and construction","Mechanics and variants"],"sourceIds":["source-2350e106ed66faaf","source-80f8f0a3ff41788f"],"sources":[{"id":"source-2350e106ed66faaf","title":"Klei: Don’t Starve","url":"https://www.klei.com/games/dont-starve","verifiedAt":null},{"id":"source-80f8f0a3ff41788f","title":"No Man’s Sky","url":"https://www.nomanssky.com/visions-update/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Weather and seasonal changes reward preparing supplies, routes and protection before a threat arrives."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t118-variants\"></a>\n\n- Forecasts state their confidence about an event. <a id=\"t118-v1\"></a>\n- Seasons change material and route availability. <a id=\"t118-v2\"></a>\n- Storms require securing vulnerable structures. <a id=\"t118-v3\"></a>\n- Transition periods create brief gathering windows. <a id=\"t118-v4\"></a>"},{"id":"example","title":"Design example","body":"A frozen river opens a winter route, but a thaw requires relocating a depot beforehand.\n\nPrototype check: Test whether early weather signals allow preparation without prior knowledge of the scenario."},{"id":"context","title":"Context and limits","body":"Survival connects supply consumption, environmental conditions and preparing a safe return; construction changes that relationship. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"survival-construction","id":"t118","title":"Survival, crafting and construction","url":"https://gamemechanics.pro/en/mechanics/survival-construction/#t118","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Weather, seasons and preparation","description":"Weather and seasonal changes reward preparing supplies, routes and protection before a threat arrives.","image":{"src":"images/mechanics/rpg-nms-visions-23.webp","width":1440,"height":810,"game":"No Man’s Sky","sourceUrl":"https://www.nomanssky.com/visions-update/","originalUrl":"https://www.nomanssky.com/media/legacy/uploads/2018/11/visions-crystals-1.jpg","credit":"Hello Games; official Visions update screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A storm enables harvesting luminous crystals","alt":"A storm enables harvesting luminous crystals","markers":[{"x":61,"y":71,"label":"Storm crystals become harvestable during dangerous weather"}]},"tips":["Signal an approaching hazard period before protection is exhausted."],"examples":[{"title":"No Man’s Sky","url":"https://www.nomanssky.com/visions-update/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/survival-construction"}}