{"schemaVersion":1,"record":{"key":"mechanic/strategy-planning--t075","type":"mechanic","id":"strategy-planning--t075","lang":"en","title":"Diplomacy and international relations","summary":"Diplomacy uses promises, exchange and threats to change other powers' behavior without immediate combat.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t075/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/strategy-planning--t075.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/strategy-planning--t075.md","aliases":[],"tags":["Strategy games","Mechanics and variants"],"sourceIds":["source-32d0598945d8807a","source-cdd68b3569df12cf"],"sources":[{"id":"source-32d0598945d8807a","title":"OpenRA","url":"https://www.openra.net/","verifiedAt":null},{"id":"source-cdd68b3569df12cf","title":"Sid Meier’s Civilization® VI","url":"https://store.steampowered.com/app/289070/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Diplomacy uses promises, exchange and threats to change other powers' behavior without immediate combat."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t075-variants\"></a>\n\n- Treaties connect benefits to obligations. <a id=\"t075-v1\"></a>\n- Guarantees involve allies in future conflicts. <a id=\"t075-v2\"></a>\n- Sanctions change the cost of enemy trade. <a id=\"t075-v3\"></a>\n- Reputation limits trust after broken promises. <a id=\"t075-v4\"></a>"},{"id":"example","title":"Design example","body":"Port access is paid for by protecting a trade route through a disputed strait.\n\nPrototype check: Test whether players understand when a treaty activates and the consequences of breaking it early."},{"id":"context","title":"Context and limits","body":"Strategy connects production, territory, information and long-term commitments against an uncertain opponent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"strategy-planning","id":"t075","title":"Strategy games","url":"https://gamemechanics.pro/en/mechanics/strategy-planning/#t075","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Diplomacy and international relations","description":"Diplomacy uses promises, exchange and threats to change other powers' behavior without immediate combat.","image":{"src":"images/mechanics/strategy-civilization6-00.webp","width":1440,"height":810,"game":"Sid Meier’s Civilization® VI","sourceUrl":"https://store.steampowered.com/app/289070/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/289070/ss_12cc6e1f4084de5bc0f66bfdbe3aaf3e59388b53.1920x1080.jpg?t=1792602288","credit":"Firaxis Games / Aspyr (Mac) / Aspyr (Linux) / 2K / Aspyr (Mac) / Aspyr (Linux)","rights":"© Firaxis Games / Aspyr (Mac) / Aspyr (Linux) / 2K / Aspyr (Mac) / Aspyr (Linux). All rights reserved.","caption":"Gilgamesh’s diplomatic interface","alt":"Gilgamesh’s diplomatic interface","markers":[{"x":16,"y":81,"label":"Actions for friendship, trade and demands"},{"x":15,"y":32,"label":"The panel shows the relationship state"}]},"tips":["Show why an empire feels this way and the cost of promises before a deal is signed."],"examples":[{"title":"Sid Meier’s Civilization® VI","url":"https://store.steampowered.com/app/289070/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/strategy-planning"}}